Sep 022015
2D Shadows

Recently I made a game for the Indie Game Maker Contest 2015. It is just a simple game, where the player controls a flock of lights exploring a dark area. Unfortunately, we didn’t quite accomplish the scope we were aiming for, but I’m quite happy with the shadow generation system, and thought I’d share it. The […]

Sep 062014
Buckling Down For Release

Traffic Chaos is getting near to release time. I’ve still got a fairy decent sized list of stuff to do, but most of it is fixing up niggling little issues. As such, I’m going to start doing a weekly update post on the progress, rather than on specific topics like I have been doing. Hopefully […]

Aug 022014
Defend The Castle!

HydroMancer is now released! A few months back I made a game for One Game A Month, and have now gotten around to releasing it. It’s nothing major, but I had fun making it, learning new stuff along the way. This was the first time I’ve written a particle system, and that was really fun. […]

Jul 262014
Accidental Hiatus

Wow, almost 3 months since my last blog post. Whoops! Shouldn’t let that happen again. So, what have I been doing for these 3 months? I’ve got two freelancing jobs at uni, doing some programming for some researchers. Pretty interesting and difficult stuff. Unfortunately can’t talk about it, but that’s been keeping me a bit […]

 Posted by at 23:59
May 022014
Crappy Bird Post Mortem

It has been just over 2 months since the release of my Flappy Bird parody; Crappy Bird (iOS & Android). How did it perform? MUCH better than I expected. In the past few days it hit 300k downloads over both iOS and Android. I’m very happy with this for my first game. So, what did […]

Feb 102014
Bombs Away!

Achievement Get: First Game Published! I took the weekend off from working on Traffic Chaos, and have made a parody of the popular game Flappy Bird, titled Crappy Bird. The aim of this game is to crap on every car that passes beneath you by tapping on the screen.   So far, it’s only published […]

Jan 202014
Traffic Chaos Part 13: Power Tool

Since I’ve created the level creator (I don’t feel right calling it an editor, since it doesn’t edit), I figured I might as well put it to use and create all the levels for Traffic Chaos. I had the creator run over the 38 level designs I had already drawn up, and it worked wonders. […]

Dec 232013
Traffic Chaos Part 11: Content with Chaos

What’s this? The blog series is now named Traffic Chaos, not Traffic Light? Yep, that’s right, I’ve decided on a name for this game. It shall henceforth be known as Traffic Chaos. On a related note, there are (depressingly) more traffic light simulation games out there than I thought there was. Luckily, mine seems to […]